Hello,
I'm trying to adapt my mobs model from java to MC PE.
I export the different part of my mob with JS: Minecraft PE entity part model, then, I overwrite the mob texture with my own texture from the java version which includes all elements of my models (head, body, leg, ect...)
When I export ...
Search found 9 matches
- 08 Mar 2018, 17:59
- Forum: Help Centre
- Topic: Bad texture UV when exporting entity for MC PE
- Replies: 0
- Views: 2062
- 30 Jan 2017, 22:15
- Forum: Help Centre
- Topic: Problems with JPM (texture don't fit to the models + weird animation) [Solved]
- Replies: 7
- Views: 4429
Re: Problems with JPM (texture don't fit to the models + weird animation) [Solved]
Hello, if someone have the same problems for the animation, here the answer from geenium :
https://ton.twitter.com/i/ton/data/dm/822887844586864643/822885783778562049/hZZVg5S-.jpg:large
The yellow cross is the origin for the head, the blue crosses are the origins for the legs. When you change a ...
https://ton.twitter.com/i/ton/data/dm/822887844586864643/822885783778562049/hZZVg5S-.jpg:large
The yellow cross is the origin for the head, the blue crosses are the origins for the legs. When you change a ...
- 20 Jan 2017, 21:59
- Forum: Help Centre
- Topic: Problems with JPM (texture don't fit to the models + weird animation) [Solved]
- Replies: 7
- Views: 4429
Re: Problems with JPM (texture don't fit to the models + weird animation) [Solved]
Thank you for this information. Unfortunately, this doesn't solve my problems...
I try a lot of time to move the origin point into cubik studio. But the game seems to not care of this change, or in a very weird way. (biggest amplitude of the movement for the leg, nothing for the head). So i still ...
I try a lot of time to move the origin point into cubik studio. But the game seems to not care of this change, or in a very weird way. (biggest amplitude of the movement for the leg, nothing for the head). So i still ...
- 19 Jan 2017, 10:40
- Forum: Help Centre
- Topic: Problems with JPM (texture don't fit to the models + weird animation) [Solved]
- Replies: 7
- Views: 4429
Re: Problems with JPM (texture don't fit to the models + weird animation) [Solved]
No i haven't.
How can i do that ? i can't find, with the optifine doc, the line of code to change the origin in .jpm or .jem.

How can i do that ? i can't find, with the optifine doc, the line of code to change the origin in .jpm or .jem.

- 18 Jan 2017, 20:07
- Forum: Help Centre
- Topic: Problems with JPM (texture don't fit to the models + weird animation) [Solved]
- Replies: 7
- Views: 4429
Re: Problems with JPM (texture don't fit to the models + weird animation) [Solved]
Hello Sphax, and thank you for your reply.
Indeed, the texture problems came from a bad use of the UV rotation. After many tests, flips don't work (maybe a bug ?)
So, if a noob like me come on this topic, here the full tricks to have a proper texture with .JPM :
- Draw each cube of your models ...
Indeed, the texture problems came from a bad use of the UV rotation. After many tests, flips don't work (maybe a bug ?)
So, if a noob like me come on this topic, here the full tricks to have a proper texture with .JPM :
- Draw each cube of your models ...
- 17 Jan 2017, 23:00
- Forum: Help Centre
- Topic: Problems with JPM (texture don't fit to the models + weird animation) [Solved]
- Replies: 7
- Views: 4429
Problems with JPM (texture don't fit to the models + weird animation) [Solved]
Hello,
i working since two days on a custom mob and there are some things that i can't understand.
Firstly, the texture.
I build the entire mob into cubik studio before split it in several parts (body, head, leg, ect...). it's easier to see how it will be in-game. So, i made a 64x128 texture ...
i working since two days on a custom mob and there are some things that i can't understand.
Firstly, the texture.
I build the entire mob into cubik studio before split it in several parts (body, head, leg, ect...). it's easier to see how it will be in-game. So, i made a 64x128 texture ...
- 19 Nov 2016, 22:00
- Forum: Help Centre
- Topic: Create a 3D model from a texture [Solved]
- Replies: 4
- Views: 3649
Re: Create a 3D model from a texture [Solved]
Wow, i didn't know that cubik studio could resize element like this 
Thank you very much for your answer and your amazing software !

Thank you very much for your answer and your amazing software !
- 19 Nov 2016, 21:15
- Forum: Help Centre
- Topic: Create a 3D model from a texture [Solved]
- Replies: 4
- Views: 3649
Re: Create a 3D model from a texture [Solved]
Hello Sphax, and thank you for your answer.
There are some lack of information in my previous message, sorry for that.
So, yes i would like to extrude a bit my texture (a stack of garbage, bottle, paper and cardboard) to put it on wooden pressure plate (because minecraft is crap, wooden pressure ...
There are some lack of information in my previous message, sorry for that.
So, yes i would like to extrude a bit my texture (a stack of garbage, bottle, paper and cardboard) to put it on wooden pressure plate (because minecraft is crap, wooden pressure ...
- 18 Nov 2016, 13:49
- Forum: Help Centre
- Topic: Create a 3D model from a texture [Solved]
- Replies: 4
- Views: 3649
Create a 3D model from a texture [Solved]
Hello,
I would like to create a 3D model from complex textures, and i need to repeat this operation a lot of time .
Here one of theses textures : http://i.imgur.com/E0hJj8c.png
I've tried to create an .obj model with magicka voxel (from the .png) but i use too many differents colors on my ...
I would like to create a 3D model from complex textures, and i need to repeat this operation a lot of time .
Here one of theses textures : http://i.imgur.com/E0hJj8c.png
I've tried to create an .obj model with magicka voxel (from the .png) but i use too many differents colors on my ...