Painting bug

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Painting bug

Post by zhaoyingtong » 05 Nov 2016, 22:42

When painting onto a face with a multi-pixel tool, the paint gets onto other faces:

http://imgur.com/a/k0J1B

The texture UVs were created with the atlas function, so different faces shouldn't be sharing textures. The problem is that the program doesn't distinguish between pixels that are on the face, and pixels that aren't.

This gets into my way of painting with the brush and paint bucket tools, as I basically can't use them at all without messing my entire model up. It's not fun being restricted to just pencil tool, either.

A fix could be to check if the pixel is in the face's UV before modifying it. :paint:
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zhaoyingtong
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Re: Painting bug

Post by Profyle » 05 Nov 2016, 22:46

Nice to see you here.

Yeah, it's just because UV follows the painting you do. Pretty weird.
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Re: Painting bug

Post by Sphax » 06 Nov 2016, 21:10

That's a known issue. Nothing is planned to improve it for the moment.
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