Multi-textured OBJ/mesh colour issues

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Multi-textured OBJ/mesh colour issues

Post by RootPC » 06 Nov 2016, 18:56

So, in Multi-textured OBJ'S with separate meshes for each texture, when you convert to voxels, it seems that Studio will randomly bleed textures onto different areas.

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Re: Multi-textured OBJ/mesh colour issues

Post by WizardCM » 07 Nov 2016, 01:34

Just to make it clearer, the particular model shown above has exactly 2 textures/materials/colours. They are on separate pieces that have no relation to each other (they are separate objects & are not touching each other).

For some reason, random individual pixels have the colour from the other part of the model.
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Re: Multi-textured OBJ/mesh colour issues

Post by Sphax » 07 Nov 2016, 14:16

I understand the issue. I don't know (yet) what is the cause however.
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